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AI Insights · Timothy · April 2022

Top 5 2D Realistic Games on iOS in Denmark Q1 2022

Explore the performance metrics of the top 5 2D realistic games on iOS in Denmark during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 2D Realistic Games on iOS in Denmark Q1 2022

During the first quarter of 2022, the top 5 2D realistic games on iOS in Denmark showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.

June’s Journey: Hidden Objects displayed fluctuating trends in both revenue and user engagement. The weekly revenue peaked at around $32.8K in the second week of January, dipping to about $10.3K by mid-February before rebounding to $30.3K in early March. Weekly downloads saw a similar pattern, with an initial peak of 185 downloads in early February and a low of 8 by the end of March. Active users started at 6.1K at the end of December, experiencing a slight decline to around 5.6K by the end of the quarter.

Guns of Glory: Lost Island experienced a notable decline in weekly downloads and active users. Downloads began at 77 in late December, dropping to as low as 27 by early March. Active users followed a similar trend, starting at 400 and decreasing to 300 by the end of March. Revenue showed more stability, peaking at approximately $14.1K in mid-January and ending the quarter at about $6.6K.

Backgammon - Lord of the Board saw a significant peak in weekly revenue of roughly $14K at the end of January. However, weekly downloads were less consistent, with a high of 197 in mid-February and a low of 7 in late March. Active users started at 1.7K in late December and ended the quarter slightly lower at 1.4K.

Evony showed a steady increase in both downloads and active users. Weekly downloads rose from 155 at the end of December to 1.3K by early March. Active users increased correspondingly from 401 to around 1.4K. Revenue, however, remained relatively stable, peaking at $7.7K in late December and ending the quarter at approximately $5.4K.

Rise of Castles: Fire and War had a more variable performance. Weekly revenue reached its highest point at around $6.3K in mid-February, with a low of $2.3K by late January. Downloads were inconsistent, peaking at 174 in late December and dropping to 15 by late March. Active users remained relatively stable, starting at 1.5K and ending the quarter at 1.2K.

These performance metrics highlight the dynamic nature of the mobile gaming market in Denmark. For further detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022